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SYS|NUM

SYS|NUM

Layer 4, held with mo(SYS|NUM) on the left thumb: system controls on the left hand, a numpad on the right. Release the key to go back to BASE.

layer 4 · SYS|NUMfrom config/eyelash_sofle.keymap
1
2
3
4
5
KP NUM
KP 7
KP 8
KP 9
KP MINUS
Bri+
RGB SAI
RGB HUI
RGB EFF
mkp MB4
mkp MB5
KP SLASH
KP 4
KP 5
KP 6
KP PLUS
Bri−
RGB SAD
RGB HUD
RGB EFR
KP ASTERISK
KP 1
KP 2
KP 3
KP ENTER
RGB TOG
Dark
Dim
FX
KP EQUAL
KP 0
<,
KP DOT
%
SYS|NUM
GAME?toggle
Small top legend: shifted · bottom legend: hold · dashed: transparent (falls through to the layer below) · ⊖: does nothing · dotted accent: handled by a firmware module, not the keymap · filled: the key holding this layer · ▏ marks where a macro leaves the cursor. Hover or focus a key for its position and binding.

What’s on it

  • Left top row: BT_CLR, then profiles 0 to 4 (legends 1 to 5). See Pairing and Bluetooth.
  • Left, underglow: saturation, hue and effect up on the Q W E spots and down on A S D, the RGB toggle on the bottom-left key.
  • Keys the underglow module owns (dotted outline): the bindings are &none, but the zmk-rgb-layer module watches these positions while SYS|NUM is the top layer. Bri+ and Bri− on the Tab and Esc spots step the master brightness by 8 (range 4 to 60). Dark, Dim and FX on Z X C pick the BASE mood: off, solid dim teal, or the next of breathe, spectrum and swirl. Both settings survive a reboot. See Underglow.
  • Mouse, for when there is no other pointer: back and forward on R T; left, right and middle click on F G V; the joystick moves the pointer, and its centre press is a left click.
  • Right, numpad, aligned with the 7 8 9 of the number row, with / * = down the left edge and - + Enter % down the right.
  • Right-thumb outer key: &to 5, which opens the game picker.