SYS|NUM
SYS|NUM
Layer 4, held with mo(SYS|NUM) on the left thumb: system controls on the
left hand, a numpad on the right. Release the key to go back to BASE.
1
2
3
4
5
KP NUM
KP 7
KP 8
KP 9
KP MINUS
Bri+
RGB SAI
RGB HUI
RGB EFF
mkp MB4
mkp MB5
KP SLASH
KP 4
KP 5
KP 6
KP PLUS
Bri−
RGB SAD
RGB HUD
RGB EFR
KP ASTERISK
KP 1
KP 2
KP 3
KP ENTER
RGB TOG
Dark
Dim
FX
KP EQUAL
KP 0
<,
KP DOT
%
SYS|NUM
GAME?toggle
What’s on it
- Left top row:
BT_CLR, then profiles 0 to 4 (legends 1 to 5). See Pairing and Bluetooth. - Left, underglow: saturation, hue and effect up on the Q W E spots and down on A S D, the RGB toggle on the bottom-left key.
- Keys the underglow module owns (dotted outline): the bindings are
&none, but thezmk-rgb-layermodule watches these positions while SYS|NUM is the top layer. Bri+ and Bri− on the Tab and Esc spots step the master brightness by 8 (range 4 to 60). Dark, Dim and FX on Z X C pick the BASE mood: off, solid dim teal, or the next of breathe, spectrum and swirl. Both settings survive a reboot. See Underglow. - Mouse, for when there is no other pointer: back and forward on R T; left, right and middle click on F G V; the joystick moves the pointer, and its centre press is a left click.
- Right, numpad, aligned with the 7 8 9 of the number row, with
/ * =down the left edge and- + Enter %down the right. - Right-thumb outer key:
&to 5, which opens the game picker.